8/24/2023 0 Comments Tellme why download![]() All the similar files for games like Tell Me Why in the 'Adventure Games' category can be found in Downloads on pages like Full games & demos, Mods & add-ons, Patches & updates and Wallpapers. Set in beautiful small-town Alaska, Tell Me Why. In this intimate mystery, reunited twins Tyler and Alyson Ronan use their supernatural bond to unravel the mysteries of their loving but troubled childhood.
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![]() I think the game has some design flaw if there is too much loot dropping and you need to filter out 90%? Why does it drop in the first place? Should the loot amount be smaller and the chances to find quality items higher if you play higher difficulty? How about D1 style? You need to hover the mouse on the ground to see what dropped ?:) Only 20 years I have been able to do that but not anymore.īasically I just flash the loot couple times then keep it held down if I need to pick up something.īut yeah I kinda like the D3 style that it shows it for a while and then you have to reclick it. Some, yes, but this one doesn't really matter. Ill wait until it fades into obscurity and drops to a more reasonable price, namely 10$. I mean, honestly, I am not picking up this $40 cashgrab right away anyway. They are bots, do you really think they would be inconvenienced by one input that requires a constant press? What makes you think they stop at botting? How do you know that they don't already have a program that always shows loot, or, even a step further, scans the loot and auto picks it up anyway. By doing what they do, namely farm items and gold to sell for real money transactions. While I am at it, lets make one thing clear, bots are cheating. If its an option, then you don't have to use it. In fact, it can be argued that it means that you are playing harder, as you are processing more information while "ruining the immersion" instead of finishing your fight and processing it after. The game is not on autopilot if you can physically see the items dropping when toggled. What exactly breaks the game about not having to hold down alt if you don't want to? In the millions of hills to die on, why is this yours? Where is "strategy" in the option to toggle items. i want to know when someone joins my game that there ready to get serious. Plus it would make bots easier sense they could do an easy screen scan for what items to pick up without having to send any suspicious input to the server, but that's only a minor consideration as far as i'm conserned.Īnd as a matter of principal, it should not be added as an option because i don't want my public games to be flooded with lazies who want to sleepwalk there way through the game without using any strategy. ![]() save the rainbow-fest for D3, D4, and immortal, thank you. allowing that an an option would be a slap in the face to everyone who respected D2 for its integrity both as a game and as a work of Art. its immersion braking and unbecoming of a serious game. I can't stand having labels and colored item names pop up all over my screen while i'm trying to play. If they add always-on item labels i WILL NOT buy D2R or even think about playing it. Like seriously, not everybody thinks that the quality of there life is somehow improved by having a game that plays itself for you on autopilot while you sit back and not use any thinking or tactics or strategy at all, and you never have to choose which button to press or how to use your precious seconds strategically. ![]() the 201X'ers on this sub who were never even borned when D2 came out keep insisting on changing every single feature of D2 to be exactly like D3 under the guise of "hurrrr muh QoL, muh QoL, muh QoL". D2 is for people who like actually hunting for items and using strategy, plese don't try to ruin it for us, send your auto-everything suggestions to the devs at immortal and D4 instead. It will definitely take some trial and error, and it can still be worth it to upgrade gear that's not near a breakpoint if you're struggling to kill mobs and bosses with ease.įor more Diablo 4 news and guides, check out How to Fix Diablo 4 Stuttering & Lagging on Pro Game Guides.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread Upgrading a weapon to push it into the next tier could unlock +3 for the Tornado skill, and that's why it's important to save your materials for gear that's close to a breakpoint. Weapons and gear will typically show you how high you can upgrade something, and it might say it stops at +2 Tornado, but that's because it's in a certain Item Level Breakpoint. An example of this would be having a weapon that grants you +2 of a certain skill, let's use Tornado in this case if you're leveling a Druid. Doing this would typically ramp up your damage significantly, so it's worth doing. If you have a piece of gear you like to use that's near one of these breaking points, that would be something you should prioritize with your upgrades. 8/23/2023 0 Comments Darkest dungeon flagellant solo![]() Defeat isn’t inevitable, but it’s certainly likely. Just wanted to see if it could be done.Darkest Dungeon 2 is all about making the most out of a bad situation. Has a special virtue that makes Affliction slightly lesser problem compared to others? Then who needs a stress healer when you can camp it off later? Unless you get CC stunned or have some bad luck on Deaths Door, I don't see why anyone would think this couldn't have worked. He's in a place where everything can be bled? Then it doesn't matter because everything will die eventually. He's the only one? Then his heal is constant and adds to his prefered damage type - bleed. The Flagellant will always be OP when you are putting him into his element. I have no doubt you will hit certain mobs enough times that they actually start bleeding eventually, but outside of healing yourself on low HP, Flag really won't achieve much against anything that isn't a Bandit or a Gargoyle/Horror etc. By all means, take this OP Flagellant to the Ruins and achieve this same thing. However, I skipped through and, predictably, noticed you fought a total of 0 bleed immune enemies. Originally posted by RopeDrink:Sorry, no way I'm watching 25m+ of that. You obviously didn't watch (and that's ok) because the stress definitely starts to become a problem even with camping. But the problem was it was a long dungeon. I did do basically exactly what you said. TLDR: The Flagellant will always be OP when you are putting him into his element. I have no doubt you will hit certain mobs enough times that they actually start bleeding eventually, but outside of healing yourself on low HP, Flag really won't achieve much against anything that isn't a Bandit or a Gargoyle/Horror. I would say removing his additional Deathblow resistance + rendering his heals weaker (or unusable) after a use for X turns would put him in his place. I have no doubt you will hit certain mobs enough times that they actually start bleeding eventually, but outside of healing yourself on low HP, Flag really won't achieve much against anything that isn't a Bandit or a Gargoyle/Horror etc.īasically, given the bleed-meta, he's pretty much the best at it (currently), and is designed to be an off-healing tank. The missions you undertake will often task you with catching certain fish or setting up certain rods. Preparation is key and, at least here, you’re pointed in the right direction. There’s plenty to catch and it can make hooking something specific or unique satisfying. Items in the store come with detailed descriptions and each fish type comes with a list of effective bait, details on their size and behaviours. Guidance is good when learning about species and how best to fish for them. A gentler, more informative ramp would’ve been appreciated. Thankfully, there’s a productive community with plenty of guides but requiring this outside help is a shame. As soon as I was left to my own devices, I was snapping lures, breaking lines and wondering why. You go to the shop, buy the items you’re told and then fit them together. When it teaches you new fishing techniques, it’s fairly straight-forward but building rods lacks more nuance. There’s lengthy tutorial missions available but they lack a little context. Newcomers are still left to fend for themselves. It’s satisfying and offers a relaxing time. ![]() You have a lot of control over your retrieve and it can feel quite tactile as you reel in with the triggers. Fish, in certain lakes especially, are plentiful and the real challenge comes from trophy catches. The waiting so much associated with the sport is still there but it’s a much more streamlined experience than the real thing. Just pick a spot, wait and then strike when the bite hits. Your rod controls well and newbies have plenty of feedback on hand. Time out on the water is relaxing as you set your equipment up and then cast until dawn. There are some balances to the economy with travel costs but series veterans will have to consider if this package is worth paying for.Īs a fishing simulator, The Fisherman – Fishing Planet builds upon the previous title. Having these immediately available would’ve made this product a lot more justifiable. ![]() It comes to you slowly and can be exchanged to purchase the DLC packs at between 1200 or 2000 a pop. This is the premium currency which drops as you complete trips, missions and challenges. This content is still gated by bait coins. ![]() Also, you do technically have access to four of the major DLC packs. The free-to-play model handles this by time. Licenses are handled differently with fishing in a locale granted indefinitely once you’ve purchased a license to fish there. Now the powers that be have decided to deliver a retail version with some exclusive content and four DLC packs. Fishing Planet has been a fairly accomplished free-to-play effort that’s found a home on the Playstation Store for the past couple of years. We’ve all fished in a game at some point but this is my first foray into a dedicated fishing simulator. Octoin PS4 / Reviews tagged anglers / bottom feeders / competition / fishing planet llc / fly fishing / simulation / the fisherman by Mike ![]() The greatest skill a material artist can have is the ability to see. Be sure to save a 32 bit image otherwise your gloss map with not load. In Marmoset Toolbag you adjust the gloss value with the “ Specular Sharpness” slider, and if you save a gloss map into the alpha channel of your specular map it will automatically use that for your gloss value. Darker gloss values are used to define matte materials, while brighter gloss values are used to define glossy materials. Gloss Map – The gloss map is used to define the “sharpness” or “roughness” of the specular reflection highlight, essentially how wide or narrow the highlight is. 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